GuidesbeginnerUpdated: 10/15/2026

Arknights: Endfield Daily Checklist: T-Creds, Oroberyl & More

Run a tighter Arknights: Endfield daily checklist covering T-Creds farming, Oroberyl pulls, Arsenal Tickets, and the mission buckets that pay out best.

A clean Arknights: Endfield daily checklist is the single highest-leverage habit a new operator can build, because every reward in the game — T-Creds, Oroberyl, Arsenal Tickets, operator shards — is gated behind a finite pool of sanity that does not roll over when you skip a day. Most players who feel "starved" for resources are not actually under-farming; they are farming the wrong buckets, in the wrong order, with stamina leaking into low-yield stages overnight. This guide walks through the exact order of operations that makes the Arknights: Endfield daily routine pay out like a focused 15-minute sweep instead of a 90-minute chore, with separate tracks for early-game, mid-game, and the Oroberyl/Arsenal Ticket grind that new arrivals keep asking about.

Mission Buckets and Reward Payouts

The first step to a tighter daily checklist is understanding that the game splits its content into six mission buckets, and they do not pay out the same way. According to a Game8's Endfield page on Message Board, missions fall into Main, Side, Exploration, Operator Side, Commissions, and Daily Tasks — and the last two are where the repeatable income lives.

BucketResetsPrimary PayoutDaily ROI
Main MissionsOne-timeSystem unlocks, story keysNone (one-shot)
Side MissionsOne-timeOperator shards, lore currencyNone (one-shot)
Operator SideOne-timeCharacter-specific matsNone (one-shot)
ExplorationOne-timeMap reveals, OresNone (one-shot)
CommissionsDaily/WeeklyT-Creds, mid-tier matsHigh
Daily TasksDailyT-Creds, Oroberyl fragments, Arsenal TicketsHighest

The split matters because spending sanity on a one-shot Main mission means not spending it on a Commission — and a Commission pays T-Creds every single day, while Main missions pay a fixed reward once. New players who "run story" every session starve the funding loop that upgrades the team running the story.

The efficient order is: clear main missions only when they unlock a new system (combat refinements, factory tiers, region access), then pivot the rest of the session into Daily Tasks and Commissions. Once the sanity cap is full, every minute spent on Exploration or Side is a minute of T-Cred income foregone.

T-Creds: The Credits Farming Loop

T-Creds are the universal upgrade currency, and the question of how to farm them efficiently comes up more than any other question in early Endfield guides. The credits farming loop is built on three layers stacked in priority order: Daily Task payouts, Commission payouts, and the Credit Store reset.

Daily Task Credit Payouts

The Daily Task board awards a baseline of T-Creds for completing a fixed list of low-effort activities — clearing X Commissions, spending Y stamina, leveling Z operators. Each checkbox on the board converts into a small T-Cred bundle, and the board's total payout is large enough that skipping it represents a real daily loss.

Daily Task TypeApprox. T-Cred PayoutTime Cost
Clear 3 CommissionsMid~5 min
Spend 120 StaminaMid-High(auto)
Level an operatorLow-Mid~1 min
Synthesize 1 gearLow-Mid~2 min
Complete full board bonusHigh(auto)

Knocking out all five Daily Task checkboxes during the first 10 minutes of a session effectively front-loads the entire T-Cred payout — commission clears, stamina burn, and the full-board bonus resolve before you even decide whether to push Contamination Zones or burn pulls on Arsenal Tickets. Since each row of the board converts to a small but stackable bundle, players who postpone it until later often end up logging off without claiming, losing the High-tier complete-board bonus that compounds the individual rows. Treat the board as the fixed entry fee of your daily checklist and everything else — oroberyl farming runs, gear synthesis, operator leveling — becomes pure profit on top.

Commission Payouts

Commissions are the workhorse. Each Commission is a short combat or delivery task that consumes stamina and pays a flat T-Cred bundle plus a random mat drop. They are the only repeatable stamina sink in the game, which is why understanding the Arknights: Endfield credits farming guide starts and ends with picking the right Commission tier.

Commission TierStamina CostT-Cred PayoutDrop Quality
Tier 1 (Early)10LowCommon mats
Tier 2 (Mid)20MidRare mats
Tier 3 (Late)30HighPurple mats
Boss Commission40Very HighBoss shards

Run the highest tier you can comfortably clear in under 90 seconds. A Tier 3 clear that takes a minute and a half pays roughly three times the T-Creds of a Tier 1 sweep at one-third the stamina — but only if your team can handle it. The "best" tier is the highest one you can auto-clear, because the time you save is the time you can spend on the next Commission.

Credit Store Reset

The Credit Store runs a free refresh on a daily timer, and a paid refresh on a separate timer. The free refresh is mandatory; the paid refresh is only worth burning Oroberyl on after the roster is built. If you want a tighter loop, the credit store should be the last thing you touch in a session, not the first, because its stock rotates around the highest-tier mats you have not yet needed.

Oroberyl: The Premium Pull Currency

Oroberyl is the gacha currency, and the oroberyl farming guide conversation is almost entirely about the gap between "free sources" and "buy sources" — because the free sources are predictable and the buy sources are not. Players who run their daily checklist correctly will accumulate Oroberyl passively without ever spending a cent, but only if the right boxes are ticked in the right order.

Free Oroberyl Sources

The free side of the Oroberyl farming guide is a seven-item checklist with staggered reset timers, and skipping even one entry translates into a permanent pull-rate deficit versus operators who never miss a reset. Daily Task bonuses and the Weekly Commission milestone alone cover roughly 6-10 single pulls per week, but the AIC weekly payout is the line most operators misread — the Oroberyl fragment icon is hidden inside the small currency toggle, which is why more than half of new Endministrators report losing that source until they reach a higher Protocol Pass tier. Treat the full checklist as the floor of any serious oroberyl income, not a stretch goal, and anchor every login to those seven timers before touching credit-farming or Arsenal Ticket routes.

SourceResetApprox. Pulls per Reset
Daily Task full-board bonus24h1-2
Weekly Commission milestone7d5-8
AIC (Arena/Intel Cycle)7d3-5
Mail & event sign-inVaries1-3
First-clear achievementsOne-shot10-20 total
Operator Bond milestonesOne-shot5-10 total
Exploration reward chestsOne-shot5-15 total

The single most-skipped source is the AIC weekly reset — community data suggests more than half of new operators do not realize the AIC payout includes Oroberyl fragments, because the screen buries the currency type in a small icon. Logging in once on reset day to claim the payout is worth more than an entire daily farming session.

Buy Sources (Spend Wisely)

Oroberyl can also be purchased with T-Creds, but the exchange rate is bad enough that it should be treated as a last-resort top-up, not a routine expense. Players who want to know how to convert excess T-Creds into pulls should wait for a double-rate event banner before touching the store — otherwise, the same T-Creds would have bought a full tier of operator upgrades that pulled operators cannot use without leveling anyway.

The exception is the Arsenal Ticket exchange: when an event shop rotates in Oroberyl-priced Arsenal Tickets, the pull value is generally higher than the standard store rate, so spend Oroberyl on Arsenal Tickets first and on raw pulls second.

Arsenal Tickets: The Banner-Specific Currency

Arsenal Tickets are the single most-misunderstood daily reward in the game, because they look like a generic pull ticket but are actually tied to a specific event banner. The question of how to get arsenal tickets in a sustainable way has a simple answer: complete the full Daily Task board every day, because the board is the only place they are awarded in a guaranteed quantity.

Sources and Caps

SourceDaily CapWeekly CapEvent-Limited
Daily Task board1-2——
Commission milestones—5—
Event shop purchase——10-20 per event
Mail rewards (event)——3-5 per event

The daily cap looks small, but the weekly milestone on Commissions is where the real stock piles up. Players who skip Commission days because they "don't need the T-Creds" are also skipping the Arsenal Ticket payout attached to the milestone — the two rewards share the same quest.

Spending Priority

Arsenal Tickets should be spent on the banner that matches the current event, because the pity counter on a featured banner carries over while a permanent-standard ticket spent on a non-featured banner does not contribute to the same pity. Holding them is correct if a future event is known to be higher-value; spending them on a permanent banner with no pity carry is almost always a mistake.

The daily and weekly routine guide on Game8 confirms that logging in twice a day beats one long session at the end of the cap, because sanity caps rather than rolling over. The same logic applies to Arsenal Tickets — the weekly cap is a hard ceiling, and crossing it once means you stop earning them until the reset.

Stamina and the Two-Login Rule

Sanity in Endfield caps at 240 by default and refills at a fixed rate per hour, which means a single login at the end of the day leaves the cap full for 16+ hours of wasted regen. The two-login rule — one session in the morning, one in the evening — exists because it converts that wasted regen into completed Commissions.

Login PatternStamina Used/DayCommissions ClearedNet Income
Once at night2408-12 (capped)Low
Twice (morn + eve)2408-12 (uncapped, +regen)High
Three+ times240+ (capped)8-12 (no extra)Same as twice

The third column is the trick: more than two logins does not increase your daily Commission count, because the cap is the cap. Two logins is the sweet spot where the natural regen between sessions can be spent mid-day, but a third session adds nothing.

A useful sanity-management cross-reference is the stamina priority walkthrough, which covers the same two-login rhythm from the angle of factory output rather than Commission output. Both guides reach the same conclusion: the cap is the boss, and respecting it is more important than clearing content faster.

Early-Game vs Mid-Game Daily Loop

The daily checklist does not look the same in week 1 as it does in month 2, because the bottlenecks shift. In week 1, the bottleneck is operator levels and the answer is "spend everything on Tier 1-2 Commissions that your current team can clear." In month 2, the bottleneck is boss mats and the answer is "save stamina for the Boss Commission once a week, and spend the rest on Tier 3."

Week 1-2 Priority Stack

PriorityActionWhy
1Claim mail + event sign-inFree, time-gated
2Clear full Daily Task boardSets up T-Cred + Arsenal Ticket income
3Run Tier 1-2 CommissionsFastest clear speed
4Push 1-2 Main missionsUnlock next system gate
5Skip Credit Store paid refreshT-Creds are scarce

Week 4+ Priority Stack

PriorityActionWhy
1Claim AIC weekly resetLargest single Oroberyl payout
2Clear full Daily Task boardSame as week 1, still mandatory
3Run Tier 3 CommissionsHigher T-Cred yield per stamina
4Boss Commission once a weekBoss shards gate 4-star promotions
5Spend Credit Store refreshT-Creds are now abundant

The shift from "skip paid refresh" to "spend paid refresh" is the single biggest quality-of-life jump in the loop, and it happens naturally as the Tier 3 Commission auto-clear becomes reliable. For more on the progression ramp that flips this switch, the progression guide covers the system-gate sequence in detail.

Factory and Resource Tie-In

The factory is not a daily checklist item, but ignoring it is the most common reason players feel underfunded on credits. Mining outposts and refining lines generate a passive trickle of T-Creds-equivalent mats, and a factory that has not been touched in a week is leaving real money on the table.

Three factory habits pay back the daily checklist directly: the same refining lines, outpost queues, and zipline routing that the factory walkthrough maps out are the levers that keep credit income, oroberyl conversion, and arsenal ticket material flow from drying up on any given Arknights: Endfield daily reset, so the checklist's value is multiplied when those systems stay topped off rather than treated as background noise between combat shifts.

  • Keep refining lines full. A refining line that sits idle for 6 hours has produced zero mats. A line that cycles every 2 hours has produced three. The ore side of the same problem is covered in the ore farming and power optimization walkthrough, which maps the resource nodes worth prioritizing.

  • Claim outpost output before logging off. Outpost inventory caps at a fixed slot count; full slots stop production. A 30-second claim sweep before bed prevents overnight cap loss.

  • Route ziplines for low-friction ore runs. Ziplines that cut a 4-minute ore loop down to 90 seconds are a sanity multiplier when the daily loop already feels tight. The same factory guide linked above has the node maps.

The compounding effect is what makes this worth the extra time. A single 5-minute session that tops off refining lines, claims outpost output, and reroutes ziplines feeds directly into the next day's oroberyl conversion quota and arsenal ticket material flow, so credit reserves and upgrade mats stay at a stable baseline instead of bottoming out before a banner. The reverse scenario is ugly: a week of skipped factory micro-tasks drains stockpiles fast, and recovering usually costs a dedicated 30–45 minute farming session that the daily checklist was specifically designed to prevent.

Common Mistakes That Break the Loop

A daily checklist is only as tight as the bad habits you have not removed. The five most common Endfield daily mistakes, ranked by how much they silently drain your T-Cred and Oroberyl income, all share one trait: they convert what should be passive regen (sanity, Commission payouts, Daily Task bonus tracks, Credit Store refreshes) into wasted clock cycles. Tracking these against the daily checklist for a single week is usually enough to expose the leak — most players spot at least three of the five within their first two reset windows, and fixing them is the single fastest way to boost weekly Arsenal Ticket pulls without adding a new farming stage to the rotation.

  • Letting sanity cap overnight. Skipping the morning login wastes 16 hours of regen. Fix: set a phone alarm for the morning reset window.

  • Spending on Exploration instead of Commissions. Exploration pays one-shot. Commissions pay daily. The math is not close.

  • Skipping Daily Task checkboxes for "low-value" items. Every checkbox on the board adds to the full-board bonus. Skipping one is a guaranteed payout loss.

  • Refreshing the Credit Store with Oroberyl on a non-event day. The rate is bad. Wait for the event shop.

  • Auto-playing Tier 1 Commissions because the team is "safer" there. Tier 1 pays roughly a third of Tier 3 for the same time. The team is only "safer" because it is under-geared — the solution is to gear up, not to downshift the grind.

Each of these leaks is recoverable in a single session once spotted, but they compound aggressively over a four-week rotation cycle — a player leaving sanity capped overnight burns roughly 240 Sanity points per missed reset, and skipping the Daily Task full-board bonus forfeits about 80 T-Cred per day because the completion tier pays a flat 200 T-Cred on top of the checkbox rewards. Stack that against Tier 1 Commission auto-play, which trades a ~60% reward cut for the same 8-minute timer, and a non-event Credit Store refresh, which costs 80 Oroberyl for a single roll during a window where the same Oroberyl would buy two rolls from the event shop, and the math is brutal. Players who fix all five of the daily checklist leaks typically see their weekly T-Cred income jump by 30-40% and their Arsenal Ticket pulls increase by 1-2 extra ten-pulls per month, all without adding a single new farming stage to the rotation.

Pulling It All Together

A real Arknights: Endfield daily checklist that pays out like a focused 15-minute sweep is built on the assumption that stamina regen, not playtime, is the binding constraint on your T-Cred and oroberyl income — so each login sequences tasks by regen timer rather than by menu order. By front-loading Commissions before opening the Daily Task board, you let the four checkbox objectives chain off stamina you've already spent instead of forcing a second stamina burn, which compounds into roughly 40-60 extra sanity-equivalent points per week once the rhythm stabilizes.

  • Open mail and claim event sign-in

  • Open Daily Task board and note the four checkbox items

  • Spend morning stamina on the highest Commissions the current team can clear in under 90 seconds

  • Visit the Credit Store and buy the free-refresh stock

  • Quick-claim factory outpost inventory if any line is full

  • Log out

In the evening, repeat steps 3-5 with the regen'd stamina, plus a weekly AIC reset claim if it is reset day. That is the entire daily loop. Everything else — the oroberyl farming guide advice about holding for double-rate banners, the Arsenal Ticket spending priority, the Boss Commission weekly clear — slots into the same two-login rhythm once the basics are stable.

The leverage of a tight checklist is not that it does more than a sloppy session; it is that it does the same rewards in a third of the time, which is the only resource a player actually has more of than T-Creds.

Frequently Asked Questions

How long should a single Arknights: Endfield daily session actually take?

A focused session that follows the checklist above takes 10-15 minutes per login, twice a day. Players reporting 60-90 minute sessions are usually either running Main story content (one-shot, not daily) or auto-playing low-tier Commissions that drag on. The cap is the cap, so longer sessions do not yield more T-Creds once the daily Commission count is cleared.

Is the credits farming guide different for F2P players vs spenders?

The checklist itself is identical. The only difference is the Credit Store paid refresh: F2P players should ignore it entirely except during double-rate events, while spenders can use it as a safety valve when an event shop rotation is unusually good. The T-Creds come from Commissions either way, and skipping Commissions to "save stamina for the store" is a net loss in every scenario.

What should I spend Oroberyl on first — pulls or Arsenal Tickets?

Arsenal Tickets first, when the current event shop has them. The exchange rate on event Arsenal Tickets is generally better than the standard pull rate, and the Tickets are banner-specific so they contribute to featured pity. Raw Oroberyl pulls should be saved for banners where the featured operator is a clear upgrade over the current roster.

Can I skip a day if my sanity is already capped?

Technically yes, but it is a real loss. Capped sanity does not roll over, so a skipped day is permanently lost regen. The two-login rhythm exists precisely to prevent this — even a 5-minute evening session to dump capped stamina into one Commission is more rewarding than logging in the next morning with a full bar that immediately caps again. Treat the cap as a hard deadline, not a soft target.

How do I know which Commission tier is the "right" one for my team?

The right tier is the highest one your current team can auto-clear in under 90 seconds. If Tier 3 takes two minutes because the team is under-leveled, drop to Tier 2 and spend the saved time on a second clear. The goal is T-Creds per minute, not T-Creds per Commission, and a fast Tier 2 clear out-earns a slow Tier 3 clear every time.