Tier List

Tier List

Arknights: Endfield tier list ranking every operator by damage, team utility and gear efficiency, split by class and element for the current version.

4
Ranked Axes
2
Endgame Modes Weighed
S / A / B / C
Tiers Used

Introduction

The tier list ranks Arknights: Endfield operators by what they actually contribute in the current version, not by how recently they appeared on a banner. Rankings weigh damage output, team utility, gear investment efficiency and performance in the endgame modes, which is why several launch operators still sit above newer additions. Because squads are only four operators and share a skill gauge, utility and gauge efficiency matter more here than raw damage numbers in isolation.

Operator Tier Snapshot

TierWhat It MeansTypical Investment
SAnchors endgame content regardless of element matchupFull artifact set plus signature weapon
AFlexible picks that slot into most compositionsOne complete gear set, weapon refined once
BSolid role players while the roster is thinLevel cap plus a basic artfact set
CWorth building only for specific elemental checksLevel cap only

Tier Breakdown

S

Endministrator

legendary

Free story carry that never falls off

Why SThe Endministrator arrives through the story rather than a banner, yet delivers damage and stagger pressure competitive with six-star carries, which makes the whole early game cheap.
Build NotesStack attack and energy so heavy attacks land more often, because heavy hits are what charge the shared gauge and fill the imbalance meter.
Best WithAny squad short on a reliable front-line damage source, especially teams that already have a dedicated imbalance accelerator.
S

Laevatain

legendary

Heat striker with the highest burst ceiling

Why SLaevatain converts imbalance windows into the largest single-target damage in the game, which is exactly what long boss fights and Umbral Monument stages reward.
Build NotesCrit and attack substats matter more than set bonuses, and the weapon supply pick matters more than any artifact roll she can receive.
WeaknessShe is gauge hungry, so the rest of the squad must be chosen around her rather than alongside her comfort.
S

Typhoeus

legendary

Electric caster that scales off Arts damage

Why STyphoeus brings ranged Arts pressure that keeps damage flowing even while you swap operators to manage the gauge, which smooths out rotations considerably.
Build NotesFocus on Arts scaling and energy regeneration so the skill cycle lines up with the imbalance window rather than drifting behind it.
Best WithA defensive anchor and a stagger source, since he supplies damage but very little crowd control.
A

Perlica

epic

Support that makes expensive squads affordable

Why APerlica's kit returns gauge efficiency to the team, which indirectly raises everyone else's damage and makes high-cost carries practical to field.
Build NotesEnergy regeneration and survivability outrank raw attack; she is scored on how often her utility is available, not on personal damage.
Best WithAny squad built around one expensive burst carry, where an extra gauge charge is worth more than another damage source.
B

Wulfgard

rare

Vanguard that carries the early roster

Why BWulfgard is exactly what a thin roster needs: cheap to build, reliable in the opening chapters, and gradually replaced once better options arrive.
Build NotesLevel cap and a basic artifact set are enough; do not spend rare rolls here unless he is genuinely your only front-line option.
Best WithNew accounts working through the story before the first committed banner pull lands.

Core Mechanics

Ranking in Arknights: Endfield is not a simple damage sort. Every squad shares three skill gauge charges, so an operator whose tactical skill is expensive or situational effectively taxes the whole team. Imbalance generation matters just as much as burst damage, because the imbalance window is where most of a fight's real damage happens. The list therefore scores four axes: personal damage, utility including stagger and control, efficiency of the gear investment required to reach that output, and measured performance in Umbral Monument and Echoes of War.

Advantages

A tier list is the fastest way to decide where limited upgrade materials should go, especially early when ascension items are scarce. Because the ranking is split by class and element, you can see which roles are genuinely contested and which are thin, so a player missing a healer can prioritise differently from one missing a carry. The list also separates operators that are strong immediately from those that only pay off once a specific gear set or teammate is available.

Challenges

Tier lists age quickly. Endfield ships balance changes and new gear on a version cadence, and a ranking that was accurate at launch drifts as supply pools rotate. Rankings also compress real differences: the gap between an S and an A operator is often smaller than the gap between a fully built operator and a half-built one, so a lower-ranked unit you have already invested in frequently outperforms a higher-ranked unit you have not.

Frequently Asked Questions

Who is the best operator in Arknights: Endfield right now?+
By consensus ranking, the Endministrator, Laevatain and Typhoeus occupy the top tier, though they win for different reasons. The Endministrator is the strongest free option and carries the early game, Laevatain has the highest single-target burst ceiling, and Typhoeus smooths rotations with ranged Arts pressure. Which one is best for you depends on what the rest of your squad already covers.
Should I reroll for a specific operator?+
Rerolling is rarely worth it in Arknights: Endfield because the story roster already includes a genuinely strong carry and the factory progression matters more than an early banner pull. If you do reroll, target an operator that fits the squad you intend to build rather than the highest-ranked name, since a top-tier carry with no gauge support underperforms a well-supported A-tier.
How often does the tier list change?+
Rankings are revisited after each version update, because balance passes, new gear sets and supply rotations all shift relative values. Between versions the list is stable enough to plan builds around, but treat any specific placement as version-scoped and re-check after a major patch introduces new operators or artifact sets.

Quick Tips

💡

Judge a tier placement by the investment it assumes. An S-tier ranking is earned with a complete artifact set and a signature weapon; the same operator running basic gear often performs closer to the A tier, which matters a great deal when you are deciding where scarce materials should go first.

💡

Do not build a squad entirely out of top-tier carries. Because all four operators share three skill gauge charges, three expensive carries will starve each other, and a team with one carry plus two cheap utility operators usually produces more total damage across a full fight than four burst-dependent units competing for the same resource.

💡

Re-check placements after each version update rather than memorising the list. Balance changes and new artifact sets have moved operators by a full tier in the past, and the placements that age worst are exactly the ones built on a single overturned skill or a gear interaction that a later patch quietly changed.

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