Picking the right weapon in Arknights: Endfield changes every fight, because each operator is locked to a single weapon type and a six-star blade can carry multiple rosters as your account grows. The supply banner rotates fast, and wasting pulls on the wrong type is the single biggest gear mistake new commanders make.
How Weapons, Types, and the Supply System Actually Work
Every weapon in Arknights: Endfield belongs to one of five families — Sword, Great Sword, Polearm, Handcannon, and Arts Unit — and each operator is hard-locked to a single family, so a Polearm pull is useless for a Handcannon main. Weapons drop in four rarity brackets (six, five, four, and three stars) and roll through the Weapon Supply system, which mixes a paid gacha path with a free track that hands out a six-star selector after a fixed number of pulls.
The community-tested fact that matters most for supply planning is transferability: a well-invested Great Sword can move between every Great Sword operator on your account, so pulling one strong six-star Great Sword is far better than spreading three pulls across three mediocre five-star blades. According to Game8's Endfield page on Purry Big Feline! RAWR!, this type-binding is the design reason six-star weapons are treated as long-term account value, not single-character upgrades.
| Weapon Type | Roster Size (approximate) | Best 1v1 Damage Profile | Free Track Priority |
|---|---|---|---|
| Sword | Large | Balanced single-target | Medium |
| Great Sword | Medium | Heavy single-target burst | High |
| Polearm | Medium | Sustained AoE pressure | High |
| Handcannon | Small | Ranged poke + combo gauge | Medium |
| Arts Unit | Small | Elemental burst + support | Low (niche) |
Because supply pulls bind to a type, the smart play is to anchor every pull decision on the type you already have the deepest operator roster in. A fresh account with two Polearm users should ignore Sword banners entirely, even when the Sword six-star looks flashy in preview art.
Ranking the Best Weapons by Slot
Rankings below reflect raw DPS, combo-gauge contribution, and synergy with the highest-damage operators of each type as reported by community testing on the 1.0 patch. Numbers are pulled from community damage logs and may shift with future balance passes.
Sword Slot
Swords are the most populated family, so the ceiling is high and the floor is forgiving. Grand Vision is the standout six-star pick because Swords scale best when heavy attacks land inside the imbalance window, which is exactly the loop the combat system rewards.
| Rank | Weapon | Rarity | Best Operator | DPS Tier | Notes |
|---|---|---|---|---|---|
| 1 | Grand Vision | 6★ | High single-target DPS carry | S | Imbalance-window scaling |
| 2 | Eminent Repute | 6★ | Aggressive gap-closer | A | Strong opener, weaker sustain |
| 3 | Aspirant | 5★ | Early-game Sword main | B | Free track is realistic |
| 4 | Prominent Edge | 4★ | Filler until first 5★ | C | Replace ASAP |
Great Sword Slot
Great Swords are the highest-damage family in raw HP-per-hit, but the slower swing speed means positioning matters more than for Sword. The current community consensus puts Khravengger at the top of the slot because Great Swords concentrate their damage into the final hit that lands on an imbalanced enemy.
| Rank | Weapon | Rarity | Best Operator | DPS Tier | Notes |
|---|---|---|---|---|---|
| 1 | Khravengger | 6★ | Slow but devastating bruiser | S | Execution bonus |
| 2 | Thunderberge | 6★ | Elemental Great Sword | A | Good into Nature-weak foes |
| 3 | Ancient Canal | 5★ | Mid-game carry | B | Reliable, easy to obtain |
| 4 | Industry 0.1 | 4★ | Tutorial placeholder | C | Drop ASAP |
Polearm Slot
Polearms are the workhorse of sustained fights because the standard reach lets the wielder keep the combo gauge topped up while the rest of the team repositions. Beacon of Duty is the community's top pick thanks to the Polearm's wide arc and its fit with the imbalance-stagger loop covered in the Game8 imbalance gauge explainer.
| Rank | Weapon | Rarity | Best Operator | DPS Tier | Notes |
|---|---|---|---|---|---|
| 1 | Beacon of Duty | 6★ | Highest sustained DPS Polearm | S | Wide arc, gauge friendly |
| 2 | Golden Age | 6★ | Combo-chain opener | A | Pairs with tactical skills |
| 3 | Chimeric Justice | 5★ | F2P workhorse | B | Free track candidate |
| 4 | Aggeloslayer | 4★ | New account placeholder | C | Replace once 5★ drops |
Handcannon Slot
Handcannons are the ranged backbone of any team that needs the combo gauge refilled while the frontline repositions, and the slot is also where the best healer-adjacent supports live. Artzy Tyrannical is the standout because the Handcannon's heavy single shots fit the shared-skill-gauge loop better than any other ranged type.
| Rank | Weapon | Rarity | Best Operator | DPS Tier | Notes |
|---|---|---|---|---|---|
| 1 | Artzy Tyrannical | 6★ | Ranged carry / gauge battery | S | Fastest gauge fill |
| 2 | Brigand's Calling | 6★ | AoE ranged pressure | A | Strong into grouped mobs |
| 3 | OBJ Velocitous | 5★ | Mid-game ranged filler | B | Easy to gear |
| 4 | Howling Guard | 4★ | Early placeholder | C | Swap on first 5★ pull |
Arts Unit Slot
Arts Units are the rarest family and mostly serve elemental damage or team-buff roles, so the ranking here is less about raw damage and more about which support operator the slot enables. Oblivion is the top community pick because the Arts Unit slot is what lets a support operator amplify the next tactical skill cast by a teammate.
| Rank | Weapon | Rarity | Best Operator | DPS Tier | Notes |
|---|---|---|---|---|---|
| 1 | Oblivion | 6★ | Elemental burst + buff carry | S | Amplifies team skills |
| 2 | Type 42: Solemn Phalanx | 6★ | Best healer support | A | Pairs with the best healer |
| 3 | Monaihe | 5★ | Mid-game Arts filler | B | Steady, low upkeep |
| 4 | Fluorescent Roc | 4★ | Starter Arts Unit | C | Replace fast |
The cross-cut takeaway is that the six-star weapons at the top of every slot share one design pattern: they all interact with the imbalance window, the shared skill gauge, or both. The combat loop documented in the Game8 combat tips article rewards weapons that compound those systems, which is why a six-star in the right slot beats a five-star in the wrong slot every time.
Supply Pull Strategy: Where to Spend Every Pull
The single biggest mistake players make with Weapon Supply is pulling on every banner. The smarter plan is to commit to one type at a time, and the table below maps roster depth to a recommended pull priority.
| Your Roster State | Pull Priority | Why |
|---|---|---|
| 1 strong operator in one type | Spam that type | Six-star compounds across the whole roster |
| Mixed across 3+ types | Pick the type with the most six-star operators | Best chance of finding synergy |
| Fresh account (< 10 pulls) | Save for first six-star selector banner | Free track is fastest |
| Endgame (all types covered) | Pull for collection / stat sticks only | Marginal returns |
How to Spend the Free Track
The free track is the most efficient source of six-star weapons because it costs no premium currency, but it only pays out one type per banner rotation. New commanders should always finish the free track before spending any paid pulls, because the free six-star is mathematically the same item as the gacha six-star with zero pity overhead.
A common new-player trap is pulling on a paid banner first because the rate-up looks exciting, then running out of currency before the free track finishes. The community-reported rule of thumb is simple: free track first, paid second, only when the type matches your deepest roster. Players who want a fuller breakdown of how the supply track, type binding, and roster transfers interact can cross-check the Game8 weapons and supply system guide before committing any currency.
Pity and Guarantee Math
Every paid banner carries a hard pity ceiling, and the ceiling is short enough that disciplined saving is more powerful than any rate-up spread. According to community testing, the realistic path to a guaranteed six-star is to save premium currency across two full rotations, then spend the banked currency on the type banner that overlaps with your main.
| Resource | Pity Ceiling (approx.) | Best Use |
|---|---|---|
| Premium currency (paid) | ~80 pulls | One focused type banner |
| Free track currency | ~30 pulls | Always finish before paid |
| Selector tokens | 1 pull = 1 six-star | Save for a missing type |
Synergy, Teams, and How Weapons Drive the Best DPS
Weapons do not exist in a vacuum; the highest-DPS team compositions in Arknights: Endfield are built around weapons that feed the shared skill gauge and the imbalance window, and operators that compound those bonuses. A great weapon on the wrong operator will underperform a decent weapon on the right one, which is why synergy matters more than raw stats. That synergy logic is exactly the lens our Arknights Endfield operator tier list rankings use to separate the meta-defining picks from the merely decent ones.
Building Around the Highest DPS Characters
The current community-tested list of highest-DPS characters clusters around three weapon types: Great Sword (because of execution-window bonuses), Polearm (because of sustained arc damage), and Handcannon (because of gauge feeding). Sword and Arts Unit operators sit one tier below on the raw damage leaderboard but pull ahead in support and team-utility value.
| Role | Best Weapon Type | Why It Wins |
|---|---|---|
| Single-target burst | Great Sword | Execution window multiplies final hit |
| Sustained AoE | Polearm | Wide arc, constant gauge fill |
| Ranged poke | Handcannon | Safe damage, fast gauge regen |
| Elemental burst | Arts Unit | Amplifies team skills |
| Balanced flex | Sword | Universal, easy to gear |
Pairing the right weapon with the right operator is also the fastest way to build the best teams without overlapping roles. A team that runs one Great Sword carry, one Polearm AoE, one Handcannon gauge battery, and one Arts Unit support will out-DPS a team of four Sword operators, because every type contributes a different layer of the combo loop. The combo-skill mechanics that make this work are detailed in the Game8 combo chaining guide, which is worth a read before locking in any four-operator squad.
The Best Healer Pairing
The best healer in the current meta is a support-leaning operator whose kit scales with the team-wide skill gauge, and that scaling only works when the rest of the team feeds the gauge fast. Handcannon and Polearm operators are the best healer partners because their passives refill the gauge passively, so the healer can spend gauge on heals without starving the rest of the team. A team built around the best healer without a gauge battery tends to feel slow on the imbalance window, because the healer is forced to choose between topping HP and feeding the shared skill pool.
Frequently Asked Questions
What is the single best weapon in Arknights: Endfield right now?
No single weapon is the best for every account, because the answer depends on which operator type you actually play. For Great Sword mains, Khravengger is the top community pick because of its execution-window scaling. For Polearm mains, Beacon of Duty leads the slot thanks to its wide arc and gauge-friendly kit. Pick the six-star that matches your deepest roster, not the one with the flashiest preview.
Should I pull on every supply banner?
No, spreading pulls across every banner is the most common way to end up with three mediocre five-star weapons and zero six-stars. The smarter pattern is to commit to one type at a time, finish the free track first, and only spend paid currency when the rate-up matches your roster. Saving across two rotations and dumping on one focused banner is a higher six-star rate than dribbling pulls across every type.
Are six-star weapons always better than five-star weapons?
In raw stats, yes, but the gap shrinks once you factor in the passive and how it interacts with your operator. A five-star Great Sword that triggers on heavy attacks can outperform a six-star Great Sword that triggers on execution windows if your team does not consistently land imbalanced targets. The exception is the free track six-star, which is always the same item as the paid gacha six-star and is the highest-value pull on any banner.
How do I know which weapon type my main operator uses?
Every operator's weapon type is shown on their roster card and is locked at recruitment. Open the operator page, look for the type icon next to the weapon slot, and only pull on banners matching that icon. Pulling the wrong type is a 100% waste because the weapon cannot be equipped by any other operator on your account.
Can I trade weapons between operators of the same type?
Yes, and this is the design reason six-star weapons are so valuable. A six-star Great Sword is not bound to one operator; it can move between every Great Sword user on your roster as your team grows, which means a single six-star pull can serve multiple future operators for the entire lifetime of the account.